using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using CaliburnMicro.Resources;

namespace CaliburnMicro
{
    public partial class App : Application
    {
        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public static PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {

            // Standard XAML initialization
            InitializeComponent();

            // Show graphics profiling information while debugging.
            if (Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = false;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Prevent the screen from turning off while under the debugger by disabling
                // the application's idle detection.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }

    }
}